

Given how Innovative has an amazing policy with Offensive ideas, this makes general focused warfare incredibly strong.

5 WE basically equals 15% CCR, so avoiding this quickly becomes worth the 400 Admin, without talking about the other effects of WE, notably the unrest.Įxtremely underrated idea. With this idea, it’s rare to not have 0 WE during any war, allowing to chain wars with little consequence. Effectively in costly wars it spares you coring cost. Incredibly useful idea, most of the time you need policies to get this modifier at all, this is the only one made available in an idea set. Useful for anyone any time, mostly if you decide to blob, since this basically means you need to wait 20% less time (100%/125% = 80% of the time) to embrace new institutions, helping you start teching ahead on time and all which goes back again to section 3. Can help you fish for the right advisor, but definitely not worth 400 Admin. The weakest idea in the set, barely useful at all. Of course, this is without mentioning that this synergizes with Innovativeness gain incredibly, and that stacking tech cost in general is incredibly worth it. If you take Innovative ideas on tech 5, as i would recommend, over the course of the game you save 1740 of each monarch type, alone paying for more than half the group. This tech cost alone basically pays itself off.

This basically means this single idea alone pays off for 2 others, AND you get a free institution embracement cost on top just as a nice decoration. This single idea combines 3 whole ideas from 3 different groups, basically meaning you’re paying 400 Admin for 3 ideas.
