
Sometimes the shots that pierce enemies will not do any damage, and the gun has to be aimed at an enemy's feet to do damage from the explosions that the gun generates. A hotfix on that day increased the damage and the radius for secondary explosions. Logan's Gun was dropped by Dukino's Mom on Day 23 of the Borderlands 2 $100,000 Loot Hunt. A hotfix on 10/23/13 increased the magazine size and accuracy recovery of the Logan's Gun and all other Hyperion pistols as part of the Borderlands 2 $100,000 Loot Hunt. If Logan's Gun spawns with the Redundant prefix, one shot will create four explosions at the cost of 4 ammo. The method of obtaining rocket launcher ammo with the Logan's Gun is best done with The Sham as it has the highest possible absorb chance, making it less likely to harm the character and more likely to replenish ammo. Due to the fixed incendiary element, it does less damage to shields and is more viable than the Thunderball Fists or a shock Splatgun at replenishing rocket ammo. If Logan's Gun is used with an absorb shield, it can replenish up to four rockets per shot if fired at the ground, making extended use of rocket launchers much more practical. It can also be used to lay down damaging walls of fire on the ground that can hit quick enemies. Because of this property, Logan's Gun is, counterintuitively, most effective when aiming for the surfaces around an enemy.
Shots fired that hit enemies will do normal damage to them however, upon hitting a surface, the projectile detonates three times in rapid succession, dealing the weapon's damage on each explosion. Unlike a standard Spiker, the rounds from Logan's Gun explode instantly on contact, making it less difficult to use since there is no delay before finding out if a round has actually hit or not. Logan's Gun functions as an E-Tech Spiker with an added penetration ability and thus normally cannot score critical hits.
Rounds qualify as rockets for the purposes of shield absorption. Once they strike an inert surface there is a small delay, followed by a small second explosion. Rounds explode once on contact, then continue traveling if they have not struck an inert surface (wall, ground, etc.).